Clans, Castles and Seasons
Everything about clans: creation, conquering the four castles, clan points, personal ranking, and rewards for each 20-day season.
Clans, Castles and Seasons
Clans are the backbone of large-scale PvP in Eternum Online. They let you team up with other players, fight for control of four castles across the world, and compete every 20-day season for reward chests based on your clan’s ranking and your personal contribution.
You must be in a clan to attack enemy castles. Without a clan you cannot take part in conquest or earn season points on castle maps.
What is a clan?
A clan is a player organization with:
- Its own name (up to 16 characters).
- A leader and optional subleaders who manage members and invitations.
- Total clan points, shown on the global ranking, measuring your alliance’s strength in the season.
- Personal clan points on your profile, measuring how much you contributed in castle combat.
You also get clan chat, notifications when allies connect or disconnect, and the ability to teleport to a castle your clan has conquered.
Creating or joining a clan
Creating a clan
To found a clan you need:
- Level 30 or higher.
- 1,500,000 gold.
- Not already belong to another clan.
When you create it you automatically become leader. The clan starts with whatever points it has at that moment (at season start every clan begins from the same base after the reset).
Joining a clan
You have two options:
- Request: open the clan list, pick one, and send a request. The leader or a subleader must accept it.
- Invitation: a leader or subleader invites you directly; you accept or decline.
If you leave the clan you lose your rank and personal clan points earned that season. When you join another clan, your personal points start at zero.
Ranks within the clan
| Rank | Main permissions |
|---|---|
| Leader | Invite, accept or decline requests, kick members, promote to subleader or transfer leadership |
| Subleader | Invite, accept or decline requests, and kick members |
| Member | Fight in wars and earn points; no management permissions |
You cannot attack your own clan members. On unsafe maps, players who are not in your group or clan appear with their name in red.
The four castles
There are four castles in the world, each tied to a specific area:
| Castle | Direction |
|---|---|
| North Castle | North |
| East Castle | East |
| South Castle | South |
| West Castle | West |
Each castle is a conquest map with active PvP. On the world map and in the clan interface you can see which clan controls each one in real time.
How to conquer a castle
Conquest always follows the same steps:
- Enter with your clan the castle map you want to attack (you cannot attack a castle you already own).
- Fight the Door, a high-health objective that blocks the way inside. While it takes damage, the whole server is notified that the castle is under attack.
- After breaking through the door, you must defeat the King, the castle’s final boss.
- The attacking clan member who kills the King conquers the castle for their clan. It is announced server-wide and the map resets with a fresh door and King.
Castles have wide corridors designed for group fights. When you enter through the door you spawn in a random position in the access area to prevent massive gate camps on a single tile.
Benefits of holding a castle
While your clan controls a castle:
- The clan earns passive points on a timer (8 points every hour per conquered castle).
- On conquest, the clan gets an immediate bonus of 4 points.
- Clan members can teleport inside the castle (with a cooldown between uses).
- There is a vault inside for the owning clan.
The more castles you hold, the more passive points your clan accumulates without fighting every hour.
Clan points: clan vs. character
There are two separate counters. Mixing them up is one of the most common mistakes.
Total clan points
This reflects your whole team’s strategy:
| Source | Effect on the clan |
|---|---|
| Killing the King | +4 points to the clan |
| Each castle you hold | +8 points/hour per castle |
| Killing a rival from another clan inside a castle map | +1 to the killer’s clan and −1 to the victim’s clan (if the victim’s clan has more than 0 points) |
This total orders the clan ranking and defines season rewards for the whole alliance.
Personal clan points
These measure your individual contribution in castle combat:
- If you kill an enemy player on a castle map, +1 to your personal points.
- If you die to a rival from another clan on a castle map, −1 to your personal points.
Since update 2.3.2, personal clan points only change on castle maps. Conquering the castle still adds to the clan, but no longer adds personal points to the conqueror. Conquest matters for the team; kills inside matter for your individual ranking.
Open-world kills count toward other rankings (for example, red-zone kills), but not toward your personal clan points.
The 20-day season
Each season lasts 20 days. During that period clans compete for points by conquering castles, defending them, and eliminating rivals inside.
When the season closes:
- Rewards are distributed according to final rankings (see tables below).
- Competition stats are reset:
- Every clan returns to a 25-point base.
- Each player’s personal clan points return to 0.
- Other season rankings are reset too (kills, arena points, etc.).
After the reset a new season begins on equal footing.
Season rewards: clan ranking
The top 7 clans by total points at the end of the season receive chests for their members.
Requirement: be in the clan and level 30 or higher when rewards are handed out.
| Clan place | Chests per eligible player |
|---|---|
| 1st | 3 epic chests |
| 2nd | 2 epic chests + 1 rare chest |
| 3rd | 1 epic chest + 2 rare chests |
| 4th – 7th | 1 rare chest + 1 uncommon chest |
Chests are delivered to your inventory. If you lack space you only receive what fits; leave room before season end.
Every eligible member of the clan receives the same chest package based on clan placement, not on personal points.
Season rewards: personal clan points ranking
Besides the team prize, the 7 players with the most personal clan points contributed during the season receive an individual reward.
| Personal place | Chests |
|---|---|
| 1st – 2nd | 2 epic chests |
| 3rd – 4th | 2 rare chests |
| 5th – 7th | 2 uncommon chests |
Here your activity on castle maps matters: a very active conquest PvP player can make this ranking even if their clan does not win the season.
Recommended strategy
- Coordinate schedules to defend castles when the server warns of an attack.
- Hold at least one castle for the passive 8 points/hour; two or more multiply the advantage.
- Fight inside the castle to add both clan and personal ranking points; conquering alone is not enough.
- Do not leave the clan at the last minute if you want clan rewards: you must still be an eligible member (level 30+) at payout.
- Use the city traveler to reach distant castles faster; the gold cost pays off if your clan can conquer or defend in time.
- Check the global ranking from the top icon to track clan position, personal points, and direct rivals.
Quick reference
| Concept | Detail |
|---|---|
| Create clan | Level 30+, 1,500,000 gold |
| Castles | 4 (North, East, South, West) |
| Conquest | Defeat Door + King |
| Conquest bonus | +4 clan points |
| Castle income | +8 points/hour per castle |
| Kill in castle | +1/−1 personal points; +1/−1 clan points |
| Season length | 20 days |
| Clan reset | Everyone back to 25 points |
| Clan prize (top 7) | Epic/rare/uncommon chests for level 30+ members |
| Personal prize (top 7) | 2 chests by place for points contributed |