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Update 2.3.2

The Priest arrives, a new world map system goes live, global rankings are added, and major PvP and quality-of-life improvements land.

Update 2.3.2

Update 2.3.2

This is a big update focused on opening new gameplay possibilities: a new support class, PvP improvements, global systems, and major quality-of-life changes.


🙏 New Class: Priest

Welcome the Priest!

Even though the Warrior was easier and further along, the Priest was prioritized first to introduce a support class that adds versatility to PvP and gives us more room to shape PvP into a healthier state.

The Priest is dedicated to protecting allies and preventing deaths in group combat.

  • Equipment: cloth and staffs (shares gear with Mage).
  • At level 60: the Priest has 8 spells (one more than other classes).
  • No physical attack.

Priest Spells

  • Cleanse — Removes stun with a 4-second cooldown.
  • Paralyze.
  • Invisibility.
  • Revive.
  • Area Heal — Marks a visible area and heals all allies inside when the cast resolves.
  • Area Shield — Marks a visible area and grants a shield to all allies inside when the cast resolves.
  • Sacred Cube — Traps an ally inside a visible sacred cube: complete immunity while inside, removes damage-over-time effects, and cleans movement effects (like roots) when released. Works like Archer’s ice cube, but can be used on any ally (or yourself).
  • Light Wave — A scaling damage spell, useful in both PvE and PvP with different mana costs.

🗺️ New Map System

A new global world map has been added with a clearer visual design, zoom support (mouse wheel or two-finger gesture on mobile), and selectable maps with detailed information.

There is now a color legend:

  • 🟢 Green maps (safe): NPCs can kill you, but players cannot attack each other. Items do not drop or break on death.
  • 🟡 Yellow maps (unsafe): players can fight and kill each other, but items are still safe on death.
  • 🔴 Red maps (lethal): players can fight each other and items can drop (or break) on death.

Selecting a map now shows:

  • Map name.
  • Zone color and description.
  • Recommended training level.

⚠️ Important note: on maps where items are safe, if you die with a full inventory, items can still drop to the ground due to lack of space.


🏆 Global Ranking

A new top-bar icon opens the global ranking, where players can be sorted by:

  • Gold
  • Level
  • Kills
  • Clan points
  • Arena points

Key changes:

  • Kills now only count in Red Zones (conquest zones are evaluated through clan points).
  • Deaths only count under valid conditions (for example, killing a naked player with extreme imbalance does not count).
  • Deaths are now shown alongside kills.
    • Blue skull: kills.
    • Red skull: deaths.
  • Personal clan-point ranking now only changes through kills in castles.
  • Personal points from castle conquest were removed (clan points are still awarded to the clan).
  • In level ranking, ties are broken by progress percentage within the same level.

⚔️ PvP Zones

  • Added a portal in Nix, next to the tournament NPC, to a free-for-all battlefield with safe items.
  • Enemies are now visible on the minimap in battle maps (including 1v1 arena).
  • Added a new battlefield for events.

💳 PC Payments

You can now buy EOCoins from PC.

Higher-value products are generally cheaper due to reduced commission costs outside Apple/Android platforms.


⚖️ PvP Adjustments

  • Paralyze duration reduced to 4 seconds.
  • On-hit spells now enter cooldown when they successfully land (such as Revive and new Priest spells).
  • After dying, you now auto-return to the city after some time even if the button is not pressed.

This removes wandering ghosts and endless item/entry/character blocks caused by remaining dead on top of objects. If any bug is abused for item blocking, it is forbidden and punishable.


🛠️ Quality of Life & Improvements

  • Password recovery email system is working again.
  • Revive no longer starts cooldown until it successfully lands.
  • Teleports to Nix now place you at sensible random coordinates (Nix only for now).
  • Home Rune / return-to-city while dead now sends you to sensible city zones (Nix only for now).
  • Leaving 1v1 arena now automatically calls the next opponent.
  • Fixed maps 33, 32, and 31 (stuck spots, collisions, unreachable resources).

⌨️ Community Requests: Keyboard & Touchscreen

For players using keyboards on touch devices, or touchscreen PCs:

  • You can now show/hide the joystick in settings regardless of device type.
  • You can now enable/disable keyboard input in settings regardless of device type.

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