Update 2.5.3 - HUD Improvements and PvP Balance
After the Warrior arrived in 2.5.1, this update focuses on combat: less burst in melee, more health and damage for the Archer, and a PvE HUD that finally lets you read monsters.
⚔️ Warrior Balance
We want the Warrior to remain the toughest melee class, but with clearer windows to answer their mobility and area damage.
- Health: max HP at level 60 goes from 800 to 750.
- Physical damage: melee hits deal slightly less damage.
- Whirlwind: now has a 4-second cooldown. Deadly Whirlwind damage drops from 290 to 260.
- War Leap: cooldown increases by 2 seconds at every rank (up to 15 seconds at max rank), and range is slightly reduced.
- Remove: cooldown goes from 25 to 35 seconds.
- Regeneration: at max rank, cooldown goes from 10 to 12 seconds.
- Warrior spells no longer damage party or clan members.
🏹 Archer
The Archer needs a bit more defense to line up with other classes, and we also want enchanted-weapon damage to feel right, so we are slightly increasing arrow damage.
- Max HP at level 60 increases from 611 to 630.
- Arrows deal more damage.
🎯 PvE HUD
Focus and inspect are no longer player-only: they now work for PvE as well.
- You can focus monsters when you attack them, when they hit you, or when you inspect them.
- A health bar appears over the monster (bosses included).
- Inspecting a monster shows health, damage, magic damage, armor, magic resistance, and the experience it grants.
💬 Configurable chat
In Settings you can change the chat text size, width, and height to fit your screen.
🔧 Fixes
- War Leap: the leap failed in some cases and could stay active after death. It now cancels on death and behaves more reliably, including regeneration during the leap.
- Market: the Clan Egg can now be listed for sale, along with other quest items that could not be listed before.
- Spells on device: saving spell positions and size locally no longer gets lost or mixed up with the character sheet.