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Update 2.6.5 - Visual redesign and balance

The Tome of Hope, Resurrection Amulet, and Teleport Amulet arrive. Islands gain floor tiles, walls, and more control when building; with the unsafe map, clan members can attack each other. You can also report another player for chat abuse or suspected cheating. There are new spell skins, some with sound. The Archer and the Warrior receive balance changes, and the DR between stuns drops from 1.5 to 1.2 seconds.

Update 2.6.5 - Visual redesign and balance

Update 2.6.5 - Visual redesign and balance

This update adds three new artifacts, more ways to build and manage your island, and a direct way to flag chat abuse or suspected cheating. There are also new spell skins, some of them with sound, and balance changes for the Archer and the Warrior. The immunity time between two stuns drops to 1.2 seconds, and on islands an unsafe map lets you attack people from your own clan.


🚩 Reporting a player

Focus another player and open their menu. Next to whisper, trade, and inspect there is now Report.

You cannot report yourself. The panel opens over that player, with two tabs: Chat and Cheats. It starts on Chat.

You have to write a description. If you leave it empty, the report is not sent. The text can be up to 800 characters.

You need to wait a moment between reports, about 30 seconds.

Chat

The Chat tab is for abuse or spam.

Describe what happened. When you send it, the report includes the latest messages you sent and received, so the context is there without pasting it by hand.

Cheats

The Cheats tab is for suspected cheating.

Describe what you saw. That report does not attach the chat: the player will be reviewed from what you write.

After you send it

If the report is valid, you will see Report sent and the panel closes.

If the player is gone, the report is not valid, or the wait has not passed yet, the game tells you and nothing is saved.


🏺 Artifacts

Three new artifacts arrive. They work like the others: they are consumed when used, they are not lost on death, and the whole server sees who used them and on which map. They drop in the same places as the other power artifacts: tornadoes, Eternatus, dungeon bosses, epic chests, and territory chests.

Tome of Hope

For 1 hour, every player in the world receives double experience from all sources. The bonus stacks with EOCoins upgrades.

Using it sends a notice to the whole server. Anyone who logs in while it is still active sees it too. When the hour ends, experience returns to normal. Another tome cannot be used while one is already active.

Resurrection Amulet

It can only be used while you are dead. When activated, you revive immediately at full health.

Teleport Amulet

It sends you instantly to your last visited city, the same destination as the home rune. It works in combat, while stunned, or frozen. If you are already in that city, it is not consumed.


🏝️ Islands

Islands grow: more invitations, resources that stack up, new floors and walls, and a way to remove what you already placed.

Invitations

The same character can be invited to 15 islands. The previous limit was 10. The number of guests each island can hold does not change.

Upgrade resources

Expert mining, expert lumber, and expert skinning still spawn one resource every hour. Up to 3 of each type can now accumulate. Gathering one frees that slot: if the hour has already passed, the next one can appear without waiting again.

Only the owner, or someone with the edit role, can gather them. A visitor can see the material, but cannot take it.

Prices

At the furniture vendor:

  • Trees and pines: 150,000 gold
  • Rocks: 200,000 gold
  • Chest: 2,000,000 gold. It still has 27 slots
  • Floor tiles and dirt floor: 20,500 gold
  • Walls and corners: 50,500 gold

Like the other island pieces, they cannot be dropped on the ground or sold on the market.

Floor tiles

There are 34 floor tiles and a dirt floor. They always sit under the character: they do not block movement and they do not count toward the decoration cap.

You can place them under trees, walls, chests, NPCs, and anything else standing on walkable ground. You can also place trees and walls on top of a floor tile. Two floor tiles cannot overlap, and they cannot be placed on water.

Walls

Pieces for closing off an area. The upper and lower walls are two tiles wide. The side walls are two tiles tall. The lower wall includes its corners.

  • Upper wall and lower wall
  • Left wall and right wall
  • Upper left corner, upper right corner, lower left corner, and lower right corner

They block movement, the same way a tree does, and they do count as decoration.

Placing

Pick the piece in your inventory. If that same slot still has more, you keep placing until the stack is empty, you open the inventory, or you cancel. Only the slot you selected counts.

To leave placement mode: right-click, the X at the center of the screen (a little above the middle), or Escape.

Removing

Only the island owner can remove a placed piece. The edit role lets you build, not take down what is already placed.

Hold the object for half a second. A button appears below it and the piece blinks red. When you confirm, it disappears from the map and you get back half the gold it cost. It does not return to your inventory.

Pressing outside cancels removal.

A short tap on a chest opens it. Opening it leaves removal mode. To remove a chest you have to hold it, and it has to be empty first.

Combat

  • With Safe map turned off, clan members can attack each other.

✨ Skins

New spell skins are in the EOCoins shop. They change the visual effect when you cast. Frost Volley and Divine Smite also come with a new sound. Each class only sees the skins for its own spells. Rune Prison changes the spell that stuns or immobilizes, with a different colour for each class.

Rune Prison

Mage, on Stun.

Mage Rune Prison

Rune Prison

Paladin, on Immobilize.

Paladin Rune Prison

Rune Prison

Assassin, on Immobilize.

Assassin Rune Prison

Rune Prison

Priest, on Stun.

Priest Rune Prison

Fire Vortex

For the Mage's Flare.

Fire Vortex

Supernova

For the Mage's Nuclear Apocalypse.

Supernova

Divine Smite

For the Paladin's Hammer of Justice. It includes a new sound.

Divine Smite

Chains of Judgement

For the Paladin's Immobilize.

Chains of Judgement

Spears of Light

For the Paladin's Purify.

Spears of Light

Shriek from Beyond

For the Assassin's Death Shriek.

Shriek from Beyond

Venom Bubble

For the Assassin's Poison Explosion.

Venom Bubble

Steel Tempest

For the Warrior's Deadly Whirlwind.

Steel Tempest

Frost Volley

For the Archer's Frozen Rain. It includes a new sound.

Frost Volley

⚖️ Balance

Archer

After the interval changes, and with keyboard shortcuts, more attack damage, and more health added on top, the archer has come out well ahead and left the other classes at a disadvantage. We want to bring that vulnerability back and keep the damage from running away, while keeping the attack interval that makes the class fun to play.

  • Shooting an arrow puts Frozen Rain on cooldown. It lasts whichever is shorter at that moment: the spell cooldown or the arrow interval.
  • Casting Frozen Rain puts the arrow attack on cooldown, always for the arrow interval.
  • Ice Cube cooldown goes from 17 to 19 seconds.
  • Leaving Ice Cube leaves less damage immunity.

Warrior

Landing a physical attack already put Whirlwind and Leap on cooldown, but the other way around did not. We have fixed that.

  • Casting Whirlwind or War Leap puts the physical attack on the spell cooldown if it is ready, or if it has less time left than that cooldown.
  • If the physical attack has more time left, it is not shortened.
  • Landing a physical attack raises Whirlwind or War Leap up to the spell cooldown when they have less time left than that. If they have more time left, they are not shortened.

Mobile

On mobile, healing yourself or removing a stun means aiming at your own character, and that is hard when you are already hurt or cannot move.

  • Settings, under Spells, has a new mobile-only option: Auto-cast defensive spells.
  • If you are stunned, selecting Remove casts it on you.
  • If you are not at full health, selecting whichever heal you have casts it on you.
  • If you do not need it, the spell is selected as usual so you can cast it on someone else.

Priest

It was the only class that could not heal in town, because its heal is an area spell.

  • Area healing can be cast inside the city.
  • Area shield and damage areas stay blocked.

DR

There was too much room between one stun and the next.

  • The immunity time between two stuns goes from 1.5 seconds to 1.2 seconds.

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