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Update 3.0.0 - Stalker

The Stalker arrives, the new class. In human form it casts eclipse jaws, roots and heals; as a panther it pounces, rakes and regenerates. New spell skins are in as well, 32 new quests take you from level 20 to 58, and there are daily contracts for level 60. Graphical adjustments have been made and ambient music has been added; that music will reach the platforms in the upcoming patches.

Update 3.0.0 - Stalker

Update 3.0.0 - Stalker

3.0.0 brings the Stalker, new spell skins, 32 new quests and daily contracts for level 60. Graphical adjustments have been made and ambient music has been added; that music will reach the platforms in the upcoming patches.

🐾 Stalker

On the character creation screen the class is Stalker. At range it bites with eclipse light, and to hunt it becomes a panther.

Feline Form

The burst, and the panther on the other side.

The Stalker shifting into a panther

The panther

Still, stalking and striking.

The Stalker's panther idle, walking and attacking
  • Health: 680 at level 60. Mana: 26 per level, up to 1,587.
  • Equipment: jackets, staffs, hats and shields. Jackets with the Assassin, staffs with the Mage and the Priest, shields with the weapon classes.
  • Professions: Tailoring and Skinning.

Feline Form

In human form the button is the panther. As a panther it becomes the hood, with a small panther counting down the time left.

  • It costs 8% of your mana. Coming back costs nothing, and the next spell can follow at once.
  • It lasts 12 seconds. Cast it again to leave sooner.
  • The cooldown is 7 seconds, and it starts when you are human again.
  • On screen it replaces body, head, weapon and shield. The gear still counts. On death, and on login, you are human again.

Physical attack, Invisibility (level 12, 60 seconds, 17% mana) and Entangle stay in both forms. Heals, resurrection and remove are human only. Pounce, claws and regeneration are panther only.

The jaws

From a fang to the eclipse. 34% of your mana against players. Dusk Maw keeps its name on the second rank.

Lunar Fang

Level 0. 27 damage.

Lunar Fang

Lunar Bite

Level 12. 67 damage.

Lunar Bite

Dusk Maw

Level 25 and 35. 111 and 145.

Dusk Maw

Eclipse Maw

Level 50. 215 damage.

Eclipse Maw

Against monsters the mana is a flat cost, from 25 to 250.

Entangle and Remove

Entangle

Level 0, in both forms. 20% of your mana. Holds a target for 4 seconds.

Entangle

Remove

Level 15, human only. 17.5% of your mana. Clears a stun.

Stalker Remove

Healing

Human form only.

  • Minor Heal (level 0) — 190. 40% of your mana.
  • Minor Heal II (level 30) — 310. Same cost.
  • Heal (level 45) — 430. 42% of your mana.
  • Resurrection (level 15) — 30% of your mana and a 15-second cooldown.

The panther

You can swing with no weapon. With one, the claws add 5.7 damage per level: 342 at level 60. Every 1.4 seconds, at no mana cost.

Pounce

You land on a nearby area, 3×3, for physical damage. It costs 30% of your mana. On a safe map it does not hurt. The body stays in the air for most of the leap and comes down at the end.

The leap

The rise, the hang and the drop.

The panther pouncing

The landing

The paws as they hit the ground.

Pounce landing
LevelDamageCooldown
014215 s
1819813 s
3221311 s
462998 s

Claws

27% of your mana against players, plus a bleed.

Scratch

Level 0. 22 and 10 bleed.

Scratch

Swipe

Level 12. 54 and 26 bleed.

Swipe

Night Claws

Level 25 and 35. 89 and 116.

Night Claws

Rake

Level 50. 156 and 74 bleed.

Rake
SpellLevelHitBleed
Scratch02210
Swipe125426
Night Claws258942
Night Claws3511655
Rake5015674

Against a player the bleed is one tick. Against a monster it is added to the hit, and the mana is a flat cost, from 28 to 280.

Regeneration

On yourself only. 36% of your mana: a heal up front, then another every 0.8 seconds.

Stalker Regeneration
LevelUp frontTicksEach tickCooldown
8452457.5 s
22652655.8 s
36803805 s
5012031205 s

At the final rank that is 480 health.


✨ Skins

New spell skins are in the EOCoins shop. They change the visual effect when you cast. Critical Mass, Infernal Grasp, Celestial Nova and Earthbreaker also come with a new sound. Each class only sees the skins for its own spells.

Critical Mass

For the Mage's Nuclear Apocalypse. It includes a new sound.

Critical Mass

Infernal Grasp

For the Mage's Stun. It includes a new sound.

Infernal Grasp

Celestial Tear

For the Priest's Area Heal, on the last rank.

Celestial Tear

Celestial Aegis

For the Priest's Area Shield, on the last rank.

Celestial Aegis

Celestial Nova

For the Priest's Divine Explosion. It includes a new sound.

Celestial Nova

Earthbreaker

For the Warrior's War Leap, on every rank. It includes a new sound.

Earthbreaker

📜 Quests

32 new quests arrive, from level 20 to 58, given by 19 characters. Together they form a route from city to city, always towards zones of your level, that ends in Esperanza, facing the Infernal Forest.

CityLevelCharacters
Livinpire and its port20 - 30Ilario the lighthouse keeper, Lirio the bard, Warden Bruno, Captain Nerea and Silas the One-Eyed
Evilock23Maela the herbalist and Dorn the bounty hunter
Ullathorpe25 - 27Sister Clara and the royal herald
Nix30Tobías the explorer
Pole30 - 41Kaia the cartographer, Sir Aldric and Ilsa the huntress
Rinkel35Zahra the armourer
Lindos42 - 44Yara, forest guardian
Arghal44 - 52Commander Varek and Ysolde the alchemist
Esperanza52 - 58Selene, keeper of the flame, and Neva the ice mage
  • Next quest: the quest window tells you where the story goes on: character, city and level. When you complete a quest, a notice reminds you, and it is also written in the chat.
  • Locked quests: if you need another quest first, it tells you which one and where to find it.
  • No dead ends: if a character has several quests, they offer the first one you can take. The icon only shows when there is something to accept.
  • Travel: some quests give you something to carry to the next stop. The Pole can only be reached by boat, from the Rinkel desert.
  • Progress: you see how many of each required item you carry, for example 3/8.

There are also items that only elite monsters drop, sea creatures you hunt by boat, a choice between Nerea and Silas, a fragile salve you have to carry on foot, and two bosses you summon: the Herald of Chaos in Veril and the Lord of the Abyss in the Infernal Forest. Both leave their quest item for every member of the group.

All the details are in the How to Level Up guide.


⚔️ Daily contracts

In the well garden of Nix, four characters offer a contract every day to the level 60 champions. The four contracts of the day are the same for the whole server, so every champion ends up in the same zones fighting over the same objectives. They change every day at 05:00 UTC (6:00 in Spain in winter and 7:00 in summer), and if you do not finish one in time, it is lost.

CharacterContracts
Rurik, legend hunterTornadoes, Eternatus, the ancient dragons, the Lord of the Abyss and the Herald of Chaos
Orfeo the summonerFive new bosses summoned with items from their zone: the Abyssal Colossus, the Mother of the Forest, the Void Dragon, the Pharaoh of the Sands and the Fallen Angel
Gerion, warlordFights between champions, the Dawn Relic, the war altar, the castle sentinels and the cursed chest
Mirta the quartermasterSupplies from the Infernal Forest, Veril, the ice giants, the elites and the dragons
  • Reward: a random chest, rare or epic (rare more often), a small chance of an artifact, special EXP like the tornadoes and, at level 65, heroism.
  • The whole realm finds out: summons, relics, altars and who carries the cursed chest are announced to the whole server with their map, and the relic, the chest and the altar are marked on the minimap and on the world map.
  • Contract items: they are lost on death, cannot be stored in the bank and vanish when the day changes.

The details of every contract are in the How to Level Up guide.


⚖️ Balance

Warrior

The physical attack already shared an interval with Whirlwind and War Leap. When the physical attack opens that interval, it is now shorter than the one for the other spells.

  • After a physical attack, Whirlwind and War Leap go on a shorter interval than the other spells. If they already had more time left, it is not shortened.
  • Casting Whirlwind or War Leap puts the physical attack on that same interval if it is ready, or if it has less time left. If it has more, it stays as it is.
  • Remove goes from 35 to 30 seconds.
  • Level 50 Regeneration goes from 12 to 10 seconds.
  • Level 50 War Leap goes from 15 to 13 seconds.
  • Fixed the bug that stopped you from moving if you died during a leap.

Clan seasons

Clan season rewards go up by one extra chest per eligible player.

  • 1st: 4 epic chests.
  • 2nd: 2 epic chests and 2 rare chests.
  • 3rd: 1 epic chest and 3 rare chests.
  • 4th – 7th: 1 rare chest and 2 uncommon chests.

🎵 Graphics and music

Graphical adjustments have been made, and ambient music has been added. That music will reach the platforms in the upcoming patches.

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